Retrieves quaternion vector from position & rotation vector.
[userdata vector] vector:quatFromRollPitchYaw()
local cVector = vEngine.math.vector.create(10, 20, 30, 40) --Creates a new position vector local resultantVector = cVector:quatFromRollPitchYaw() --Retrieves our quaternion vector print(resultantVector) --Prints our resultant vector
Last updated 2 years ago