:quatFromRollPitchYaw

Retrieves quaternion vector from position & rotation vector.

━ Syntax

[userdata vector] vector:quatFromRollPitchYaw()

━ Usage

local cVector = vEngine.math.vector.create(10, 20, 30, 40) --Creates a new position vector
local resultantVector = cVector:quatFromRollPitchYaw() --Retrieves our quaternion vector
print(resultantVector) --Prints our resultant vector

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